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Wings 3d high poly
Wings 3d high poly










wings 3d high poly

Wings is a box modeller, that’s ALL it does. As you say you can’t work poly by poly so you can’t create one poly and weld it to another. If you want to weld geometry of one object to geometry in another you have to weld a whole poly. You can weld verts (body menu>weld) and you can collapse edges (which effectively welds the verts at either end). Hiya Mahlikus! I know what you mean but I feel that saying Wings doesn’t weld verts or create holes in a mesh is misleading to someone who hasn’t used it. So as has been said above, if organic box modelling is your thing it’s the best! For anything else you’ll need to try the various apps and see what you like best! - Baz (Wings does have a very basic built in renderer) But you’re going to need another package for rendering, boning animating etc. Having said all that you can model ANYTHING in Wings, you don’t NEED booleans or lathing etc and I have modelled buildings guns and cars in Wings without any problem as well as my usual organic modelling. It’s not as suited to inorganics as organics, mainly because you can’t specify a size for anything at the moment. It doesn’t handle big meshes as well as the commercial packages, though that is improving. There’s no extrude along spline which would be very useful though that may come later. You can’t model poly by poly, there’s no booleans, no splines, no lathing. However, Wings has no capability outside pure box modelling. Mirai and Clay are reputed to be even better but you can’t get your hands on those unless you can find a secondhand copy of Mirai, which will cost you $1000s! I’ve not used all of the big packages but the general consensus is that for organic box modelling Wings is the best app available. Most of what has been said above is correct but you CAN weld points and you CAN create holes in a mesh though creating holes is a little different to most apps since it’s a solid modeller. Wings is a great tool but not a TOTAL modeling solution IMO. Other then that, I am sorry I cannot offer any more assistance. I can say LW has a great toolset (plugin based).Ĭ4D is coming along. Afterward, the effort in discovering your modeling preference/style will payoff bigtime.Īfter all that is said and done. I have a friend who lives by LW and another who is a Rhino junkie. I use C4D for lather extrude (along path too) and boolean among others. However, I now see how wings3D, though awesome, is not the answer to it all. The new ZBrush is also offering a way to take multi million poly models and generate a displacement map for a low poly twin. I am currently static but am looking to move to animation and game so I have a wide gamut at the moment. Must you stay low-poly (game & animation) or can you go high (static)? You also have to consider your end result too. This is truly the hardest and most time consuming thing…picking your workflow. You have to answer yourself that before choosing a workflow. I can tell you which is the best for me but that wont help. Some people box model, others use vector/nurb construction, other people point model. The best thing to answers your question (though you might not want to hear this) is to ask yourself which modeling method do you prefer, understand well, and have the fastest and most functional workflow. It is a sub-D box modeler and that too takes getting used to. It does have a symetry feature (called mirror) that is great in any package. Its is a solid modeler so no open holes in the mesh or point welding as said above. I have modeled in C4D, and Rhino and I too must say that its is fast. Most of my work was ZBrush which is a 3D/Modeling world all on its own. Before that, I never low-poly box modeled. I have only been using it for about a month or two.

wings 3d high poly

Though, in that time, I have asked ALOT of questions and have gotten pretty good answers. 18 months ago I would have said I know absolutely nothing about anything 3D. I am not the best person to answer either.












Wings 3d high poly